Tools to create VR (Virtual Reality) and AR (Augmented Reality) products
There are several tools available that allow you to create virtual reality (VR) experiences without needing to write code. These tools offer a range of capabilities, from simple VR object creation to full-fledged VR applications, and are a great way to get started with VR development without needing to have a background in programming.
Here is a list tools that can be used to create VR and AR educational products:
Unity: A popular game engine that supports VR and AR development, Unity offers a range of tools for creating immersive educational experiences.
Vuforia: An AR development platform that allows developers to create educational content that can be overlaid on real-world objects.
Unreal Engine: A powerful game engine that supports VR and AR development, Unreal Engine can be used to create interactive educational experiences that are both engaging and informative.
Magic Leap: A wearable computing device that blends virtual and physical environments, Magic Leap can be used to create AR educational experiences that are both interactive and immersive.
ARKit and ARCore: AR development frameworks from Apple and Google, respectively, ARKit and ARCore provide developers with the tools they need to create AR experiences that run on mobile devices.
Google Blocks: A simple, intuitive tool for creating VR objects and scenes using a VR headset and motion controllers.
Tilt Brush: An artistic tool that allows you to paint in 3D space using VR, creating immersive, interactive environments and objects.
VRidge: A mobile app that allows you to play PC-based VR games on your smartphone, using a VR headset as the controller.
VRChat: A social VR platform where users can create, publish, and explore virtual worlds, chat with other users, and attend live events.
InstaVR: A cloud-based platform for creating VR apps and experiences, without needing to write any code.
These are just a few examples of tools that can be used to create VR and AR educational products. There are many other platforms and tools available, and the best one for a given project will depend on the specific requirements and goals of the project.